size=big
buildable=no
enhanced_building=yes
soldier_capacity=8
trainer_patience=9

[enhancement_cost]
wood=2
stone=4
marble=4
cloth=2
gold=4
marblecolumn=4

[return_on_dismantle_on_enhanced]
wood=1
stone=2
marble=2
gold=2
marblecolumn=2

[working positions]
carrier=1

[inputs]
bread=10
fish=6
meat=6

[soldier evade]
min_level=0
max_level=1

[programs]
sleep=_Sleep
upgrade_soldier_evade_0=_Upgrade soldier evade 0
upgrade_evade_0=_Upgrade soldier evade 0 (only for compatibility with old savegames (build13))
upgrade_soldier_evade_1=_Upgrade soldier evade 1
upgrade_evade_1=_Upgrade soldier evade 1 (only for compatibility with old savegames (build13))

[sleep]
sleep=5000
check_soldier=soldier attack 9    # dummy check to get sleep rated as skipped - else it will change statistics

[upgrade_soldier_evade_0]
check_soldier=soldier evade 0 # Fails when aren't any soldier of level 0 evade
sleep=30000
check_soldier=soldier evade 0 # Because the soldier can be expulsed by the player
consume=bread:2 fish,meat
train=soldier evade 0 1

[upgrade_evade_0]
check_soldier=soldier evade 0 # Fails when aren't any soldier of level 0 evade
sleep=30000
check_soldier=soldier evade 0 # Because the soldier can be expulsed by the player
consume=bread:2 fish,meat
train=soldier evade 0 1

[upgrade_soldier_evade_1]
check_soldier=soldier evade 1 # Fails when aren't any soldier of level 1 evade
sleep=30000
check_soldier=soldier evade 1 # Because the soldier can be expulsed by the player
consume=bread:2 fish,meat:2
train=soldier evade 1 2

[upgrade_evade_1]
check_soldier=soldier evade 1 # Fails when aren't any soldier of level 1 evade
sleep=30000
check_soldier=soldier evade 1 # Because the soldier can be expulsed by the player
consume=bread:2 fish,meat:2
train=soldier evade 1 2

[idle]
pics=colosseum_i_??.png  # ???
hotspot=81 106
